Pro Evolution Soccer - Wikipedia. Pro Evolution Soccer. Pro Evolution Soccer series logo used from 2. Number for the year is featured on the right side of . Stars corresponding to the number of the installment appear on the upper right. Genres. Sports game. Developers. Konami.
Publishers. Konami. Platforms. Android, Game. Cube, i. OS, Mac OS X, Play.
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Xbox One. Platform of origin. Play. Station. First release. Pro Evolution Soccer. March 1. 5, 2. 00. Latest release. Pro Evolution Soccer 2. September 1. 5, 2.
Pro Evolution Soccer (PES; Japanese: . It's a spinoff from Konami's earlier International Superstar Soccer series. Every year, the game is released around late September and/or early October with two different titles: World Soccer: Winning Eleven in Japan & Asia, and Pro Evolution Soccer in Europe, North America & Asia (Indonesia only). The Japanese version is a localized version that features local leagues. Partially as a result of EA Sports' affinity to purchasing exclusive rights for their FIFA series, the games have historically lacked the sheer volume of licenses present in EA's offerings, with the most notable absences being the Premier League and Bundesliga. As such, team jerseys, names and players may be inaccurate.
Cristiano Ronaldo was the face of the franchise, appearing on the front cover in 2. He has since been replaced by Mario G. As of December 2. Originally, the players were all generic- fictional players, however this was later changed giving the user the option to change the settings and choose to play with default players. These players have become cult figures to many people playing the Master League. The aim is to use these players and gain points by winning matches, cups and leagues.
Using acquired points to purchase real players to join the team. Ultimately, one should end up with a team of skilled players. From Winning Eleven 7, players' growth and decline curves were added, where a player's statistics may improve or decline, depending on training and age. This added a new depth to purchasing players, adding value to an up- and- coming youngster whose abilities rise dramatically and creating a trade- off if the player buys skilled but declining veterans. Editing. Fans of the series often make .
More experienced gamers often use . Most patches also contain licensed referee kits from FIFA and the official logos of the various European leagues. These patches are technically a breach of copyright, and are often sold illegally in territories in the Middle East and Asia. Konami have become less tolerant of this kind of fan editing in recent years, and now encrypt the data pertaining to kits and player statistics in each new release.
However, fan communities invariably find ways to crack this encryption, and patches still appear once this has been achieved. Since Pro Evolution Soccer 6 onwards, there has been a separate league with 1. Team A, Team B, Team C etc.) present, which can be edited fully.
This is thought to be due to the fact that Konami failed to get the rights to the German Bundesliga, and is usually made into the Bundesliga or another league of one's preference by patch makers. However, most people use this to put their edited players into playable teams from the start instead of having to play through Master League to purchase them or alternatively edit the existing non- generic teams.
This feature does not appear in the Wii version of the game (but, as stated above, the non- generic teams can be edited anyway). Goal Storm / ISS Pro series. The game was developed by Konami Computer Entertainment Tokyo, Inc. The original Winning Eleven game, without the World Soccer prefix, was released only in Japan for the Play. Station in 1. 99. J. League Division 1. The following three games in the series were also produced by Konami Computer Entertainment Tokyo and they were released under the name of ISS Pro for the European market and Winning Eleven for the rest of the world.
Pro Evolution Soccer series. It was released under the name World Soccer: Winning Eleven 5 in Japan and North America. Pro Evolution Soccer 2. Others argued that it had improved.
The pace of gameplay was much faster than in the game's older sibling, with sharper turns and quicker reactions to tackles. It also included a training session mode. Extra clubs were added, with an extra Master League division.
There were two new commentators, Peter Brackley and Trevor Brooking, but this aspect of the game was criticised for the commentators' inaccuracies and tendency to speak over each other. The licensing was much the same, but infamously all Dutch players were called . Also, unlike in the original game, the . Manchester United was Manchester, Real Madrid was Madrid etc.), and instead used very ambiguous names (e. Manchester United were now Aragon, Liverpool became Europort and West Ham became Lake District).
The edit mode included a club editor which offset this problem to some extent, with editable kits and logos as well as club and player names. The game notably included tracks from Queen: We Will Rock You and We are the Champions. A Play. Station version (known as World Soccer Winning Eleven 2. Japan) was also released, which was again a minor update of its predecessor, and was the last Pro Evolution Soccer release for the original Play. Station. Pro Evolution Soccer 3. The most significant update was the overhaul in the graphics engine, with more life like players and much improved likeness. The gameplay was changed to accompany this, with more fast- paced action than that of PES2, a much better physics engine, additions such as the advantage rule improved passing and long- ball functions, while as per usual, more licenses (with the infamous Dutch Oranges removed, replaced with pseudonyms such as .
Its rival, FIFA Football 2. The game was essentially a direct conversion of the Play. Station 2 code, albeit with sharper graphics and is easier to download fan made mods for the game. Pro Evolution Soccer 4. This is the first Pro Evolution Soccer game to feature full leagues, namely the English, French, German, Spanish, Italian, and Dutch top divisions, though with full league licenses only for the latter three.
As a result, clubs in, for example, the English League, an unlicensed league, have ambiguous names like . Dribbling is tighter with the players (though at one- star difficulty, a player receiving the ball on either wing can dribble the ball down the length of the pitch relatively uncontested), plus free- kicks have been changed to allow lay- offs. The gameplay was criticized for its relatively easy scoring opportunities, as players can pass their way through opposing defenses, or hold on to the ball at the edge of the penalty area and simply wait for the opposing defenders to move away and thus give him space to shoot. A new 6- star difficulty was added as an unlockable in the shop, as well as the previous items, while the Master League included enhancements such as player development, so many players over 3. Conversely, players could improve upon their attributes up to the age of 2.
The edit mode has been enhanced rapidly, with the options to add text and logos to shirts (essentially sponsors) and pixel logo editing as well as the traditional preset shapes, thus making it easier to replicate a team. The game also includes an .
However, countries like Israel and Iceland are not included. The Czech Republic team is simply called . It includes most North, Central and South American countries. The . Ironically, in real life, Australia has joined the Asian Football Confederation, and now the defending champion of AFC Asian Cup. South Korea is simply called . Adidas templates are used in Edit Kit in Edit mode. Pro Evolution Soccer 5.
The improvements are mainly tweaks to the gameplay engine, while online play finally made it to the Play. Station 2 version. The game was perceived as much harder by fans, with a very punishing defense AI making it harder to score. Some players have pointed out inconsistencies in the star difficulty rating, such as 3 star mode being harder to beat than 6 star due to its more defensive nature, but in general scoring is harder.
Referees are very fussy over decisions, awarding free kicks for very negligible challenges. There are various new club licenses present, including Arsenal, Chelsea, Celtic, Rangers and a few other European clubs, as well as the full Dutch, Spanish and Italian Leagues. Pro Evolution Soccer 5 featured empty stadiums during play, since crowd animations on the PS2 version slowed down the framerate to an unplayable level in the testing phase, although crowds are present during cut- scenes. There are however fan- made patches which address this in the PC version, although no official patch was released.
Official Play. Station 2 Magazine UK gave it a perfect 1. Pro Evolution Soccer 5, was released for Xbox, Windows and PS2, all online enabled. A PSP version was released, but with stripped down features, such as no Master League, no commentary, only one stadium and limitations in the editor, due to the limitations to the UMD. The PSP version featured Wi- fi play, and the gameplay was faster and more “pin- ball like” in comparison to its console siblings, but it did not receive the same acclaim as the mainstream console/PC versions. Pro Evolution Soccer 6. The PC version does not utilize the Xbox 3.
PS2 edition. The PSP version is similar in many ways to its PS2 brother, while the DS version has graphics and gameplay reminiscent of the older PES series on the original Play. Station. A criticism of the previous version was that the game was too unforgiving and so suppressed fluid attacking football. Pro Evolution Soccer 6 was issued with more tricks and an overall more attacking mentality, but whether it does make it easier to take on defenders and get forward is debatable.